PlayStation
Sony's CD-based console marked the transition from 2D to 3D gaming. Its textured polygon rendering (360,000 polys/sec) enabled groundbreaking titles like Metal Gear Solid and Gran Turismo. The controller evolved from digital (SCPH-1010) to DualShock with analog sticks and force feedback. CD media allowed cinematic experiences with Red Book audio - many games featured full orchestral scores. The system's open development policy attracted Squaresoft (Final Fantasy VII) and Namco (Tekken). Bootleg modchips like Messiah enabled region-free play, while innovations like the PocketStation foreshadowed modern connectivity. The PSOne redesign (2000) became the longest-produced console (2006 discontinuation). Rare prototypes include the Net Yaroze dev kit and the Japan-only PSX with DVR functionality.

📊 Market Data
⚙️ Technical Specs
🎮 Usage Characteristics
🔤 Local Terms
✨ Unique Practices
- •Using toothpaste to repair scratched discs
- •Memory card management minigames
- •Playing audio CDs through game ports
🏆 Popular Games
View All2002
Sports (Soccer)Pro Evolution Soccer 2 (PES 2) is a football simulation game developed by Konami for PlayStation in 2002. The sequel improved upon its predecessor with enhanced graphics, more realistic player movements, and the introduction of Master League mode with player development systems.
1996
PlatformerThe marsupial mayhem that defined PlayStation platforming! Battle Dr. Neo Cortex as the genetically enhanced Crash through 32 levels of jungle, temple, and fortress chaos. Sony's unofficial mascot debut with revolutionary '3D corridor' gameplay.
1998
RacingThe definitive PlayStation racing experience featuring 320 cars, drifting mechanics, and a revolutionary Grand Prix mode with branching storyline paths.
1998
FightingDead or Alive is a 1998 3D fighting game that revolutionized the genre with its fast-paced combat and interactive environments. Choose from 10 fighters including Kasumi, Ryu Hayabusa, and Tina Armstrong, each with unique martial arts styles. Features the groundbreaking 'Danger Zone' system where fighters can knock opponents through breakable walls and off multi-tiered stages.
1998
Run and GunA controversial 3D entry in the Contra series featuring Ray Poward and Tasha battling alien invaders across six stages. Combines traditional run-and-gun gameplay with early 3D platforming elements.
1999
ActionPepsiman is an action game developed and published by KID for PlayStation. Featuring PepsiCo's superhero mascot, the game is an endless runner where players control Pepsiman as he dashes through urban environments, avoiding obstacles while collecting Pepsi cans to quench thirsty civilians. Known for its bizarre premise and Japanese commercials.






