
Super Robot Wars 2
The second installment in the crossover tactical RPG series featuring mecha from various anime franchises. Players command a squad of iconic robots in grid-based battles against the DC Army, with improved gameplay mechanics from the first game.
Controls
About This Game
Released in 1991, this sequel introduced key series staples like the 'Spirit Command' system (pilot special abilities), inter-unit relationships, and multiple story branches. The roster includes robots from Mazinger Z, Getter Robo, and Mobile Suit Gundam among others.
The game features turn-based tactical combat with terrain effects and a rock-paper-scissors weapon triangle system (Beam > Melee > Bullet > Beam). Character development includes both pilot stats and mech upgrades.
While only released in Japan, this title laid the foundation for the SRW series' signature blend of strategic gameplay and anime fan service. The limited NES hardware required creative compression of robot animations and attack sequences.
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